Information Design

The Spectrum of User Experience

by Ryan Lane on July 22, 2009

uxd-force-fields2

I found this post on The Spectrum of User Experience over at the Information Architects Japan site. Nice visualization of forces and how they interact. Although I’m often weary of putting any one thing in the middle. I guess I’m just an anti centrist.

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Design and the Elastic Mind

by Ryan Lane on July 3, 2009

Design and the Elastic Mind

Design and the Elastic Mind

Stop what you are doing right now and go check out the MoMA’s Design and the Elastic Mind online exhibit.

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IA / UX Deliverables

by Ryan Lane on July 2, 2009

Research

Initial research around the application, service. Interviews of stakeholders and customers. Reviewing competition.

Outlines

Gathering information in outline form can be an extremely helpful way to quickly collect short bits of information like product names and then group and sort them under different headings. I almost always start my projects here. It really helps me see the logical connections between the information and helps me ask questions about the classification and naming systems that are already in place.

UI Flow Diagrams

User interface flow diagrams are created to model the interactions that a user has with a product or service. The diagram primarily will reflect the behavioral view of a single use case along with some optional pathways.

Paper Prototypes

Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interface is intended to work.

Wireframes

A wireframe is a basic visual guide used in interface design to suggest the structure of an interface and relationships between its pages. Typically, wireframes are completed before any artwork is developed.

Functional Requirements document

This documentation describes the behavior of a system. The documentation typically describes what is needed by the user as well as requested properties of inputs and outputs.

Usability studies

It is a technique used to evaluate a product by actually testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. This is in contrast with usability inspection methods where experts use different methods to evaluate a user interface without involving users.

Use cases

Use cases describe “who” can do “what” within the system being designed. The use case technique is used to capture a system’s behavioral requirements by detailing scenario-driven threads through the functional requirements.

User Studies

Observing how people interact with products, services and experiences in order to come up with new solutions. User studies can help reframe a problem in a new way. They can also help see things that have gone unnoticed before.

Content Strategy

Details how content is/should be used on a site, how to increase value

Content Audit

Records type/location of site content, recommends action for each item

Content Schedule

Plans how content should be re-purposed/created for a site, who should do it, etc.

Search Strategy

Outlines how search should work for a site, what technologies can be used, how it integrates with other sites

Search Interface Design

Plans how the search system will ingest queries and produce a Search Engine Results Page, plus the interface design for that page

Taxonomy Strategy

Outline how to design a taxonomy(ies) for a site, and how they will work

Meta Data Schema

Detailed model of the taxonomy(ies) using customer data

Enterprise Content Management Strategy

Overall plan for how an ECM can be used on a customer’s site

Content Modeling

Plan that details content types and content elements within a content management system

Content Publishing Workflows

Details the entire lifecycle of content for a site, from creation to archive

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Schematic Touchwall

by Ryan Lane on June 17, 2009

Touchwall Demo from Joel on Vimeo.

It seems a little large if you ask me, otherwise I love the concept. Schematic has been making some amazing progress in the multitouch arena. They are still eons behind the work that Stimulant is doing. They really should just merge in to one company Schemulant

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UX Titles

June 17, 2009

This tweet from Jeffrey Zeldman really sparked my thinking about this issue. UX Titles have always been a discussion topic at IA Summits and other UX conferences. I myself have had a laundry list of titles from Information Architect, Digital Strategist, Experience Designer, and even Creative Director. My personal favorite is User Experience Designer, even [...]

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Don Norman on Engineering Design Education

June 9, 2009
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Mobile gesture design at Nokia

June 6, 2009

You can find more about Nokia’s mobile gesture design from the Nokia Conversation site

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Finding UX Inspiration On Flickr

June 5, 2009

I was excited to find out that Good Magazine has an archive of their “Transparencies” up on Flickr This made me think it would be a good idea to share all the other inspiring information and interaction design that is on Flickr. Here’s a list of some of my favorite groups User Experience Design Information [...]

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What is information? What is architecture?

June 5, 2009

This is a short film by MAYA Design about information: Information from MAYAnMAYA on Vimeo. And, here’s another about what is architecture: Architecture from MAYAnMAYA on Vimeo.

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Prototype Fidelity Web 2.0 Expo NYC

May 15, 2009

Prototype Fidelity Web 2.0 Expo NYC View more presentations from futileboy. These are the slide from the presentation that was given by Matthew and myself at the last Web 2.0 Expo in NY 2008. It really needs us talking to get the most out of it, but I wanted to share, because sharing is nice.

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