by Ryan Lane on December 28, 2007
Often when creating wireframes for projects I have to stop and ask myself or my team just how detailed should the wireframes be? In some cases it’s important to get very granular in regards to behavior and interaction. In other instances I want to empower the graphical designer to have as much freedom as possible. Also there are times when rapid prototyping is in order and I work closely with a developer to start creating the building blocks of the interaction.
I’ve created a simple breakdown of three types of wireframe that have worked well for me in most situations.
- · Low Fi
- · Medium Fi
- · HiFi
[click to continue…]
by Ryan Lane on December 27, 2007
by Ryan Lane on December 23, 2007
by Ryan Lane on December 18, 2007

Take a look at the Gemini S9 lapboard. Looks like someone might actually be making it after all. Yay! I can’t wait to get my hands on one. It looks to be pretty close to the original design that I worked on. That part makes me happy. It’s too bad they didn’t base it on the later designs though because a lot of work was done to really make the keyboard work better as game input device.
You can take a look at the lapboard prototype photos to compare it. I should see if I still have some of the sketches of the next version floating around.
A lot of people might not know that the black and white design pre-dated the xbox 360. When it was selected there where two sources for design inspiration Bjork’s All is full of love video directed by Chris Cunningham and Stormtroopers, which are the coolest thing ever.
my previous post about the lapboard