Archive for July, 2006

links for 2006-07-30

Saturday, July 29th, 2006

User Interface Design Patterns

Thursday, July 27th, 2006

Here are a couple of interesting sites with information about UI design patterns.

Design Pattern library
  • Design Pattern Library
  • Theban Mapping Project

    Thursday, July 27th, 2006

    Theban Mapping Project is very pretty and well designed. Go check it out.

    links for 2006-07-27

    Wednesday, July 26th, 2006

    Spending on Customer Experience vs. Advertising

    Wednesday, July 26th, 2006

    Nice little article on the benefits of spending money on experience instead of advertising. Put Your Money Where The Experience Is: Spending on Customer Experience vs. Advertising – ICE – Improving Customer Experience

    MS’s TouchLight

    Wednesday, July 26th, 2006

    Take a look at MSR’s “touch light” Microsoft has put together a prototype Minority Report style interface. The basic system involves a transparent projection screen material (DNP HoloScreen) and pseudo touch screen like behavior that is controlled via three cameras placed behind the screen and monitor the users gestures. TouchLight

    There’s a video on Cnet as well.

    links for 2006-07-24

    Sunday, July 23rd, 2006

    The Uncanny Valley

    Friday, July 21st, 2006

    Uncanny Vallley
    I find the concept of the uncanny valley very interesting. Having worked with 3D modeling and design, treatment I’ve watched the work of people much more talented then myself create human like characters. I never knew there was a name for it before, but I’ve felt the instinctual feelings that something was wrong with the person in the image. Take the Miss Digital World Contest for example. If you follow the link and check out the images and videos you’ll start to get a feel for how visually they don’t really look right.

    Some still image models have been done very well and they seem to cross the valley. I think the KAYA model is a good example of that (images here) However, if you watch the video, the animation makes the character slip right back in to bottom of the valley. I do think this is very subjective and observer based however fixing it by toning down the human like characteristics is fairly straight forward. The new movie Monster House uses stylistic human characters to a much stronger effect.

    Robots have the same problem. Currently the most advanced looking human like robot is the Repliee Q1Expo. It sort of scares me. I’m excited about the progress being made in the area of more human like design, but I find that I have a stronger emotional association with the Aibo or QRIO. I’m not sure what it’s going to take to make the fully animated android / robot cross over that line, but when it does I think it will be exciting for sure. However until they do look like Daryl Hannah in Blade Runner, I think they need to keep the creepy zombie creatures (NSFW link) out of the public eye. It’s scaring people away from the whole study and development.

    links for 2006-07-21

    Thursday, July 20th, 2006

    Intelligent design

    Thursday, July 20th, 2006

    I totally want to take over the ownership of the phrase intelligent design. I think the religious movement has totally played it out. Now I think the term should be used to describe the application IA/UX to interface design. You know a bunch of intelligent people who know what they are doing a designing the experience.

    I guess I could also be happy with design intelligence but it’s not as playfull. Although it could give BI’s a run for their money. Combine BI with DI to get an end to end solution before you hand off to the Dev Intelligence team.

    Of cource adding “intelligent” doesn’t make it so. You have prove it with real user research. Hmmmm…. User intelligence. I like that because people don’t give enough credit to the real users often enough.